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MSc Computer Science (Virtual and Augmented Reality)

  • DeadlineStudy Details:

    Full-time (2 years)

Masters Degree Description

Study for a Masters in Virtual and Augmented Reality at LJMU.
•Embark on this newly developed course focussing on a topic of great recent and predicted growth
•Learn how to use and develop a range of tools, techniques and systems for Virtual/Augmented/Mixed Reality
•Experience one of the first MSc courses in the UK to focus on the development of VR/AR applications and systems development
•Benefit from the experience of academics with substantial experience in 3D graphics, Computer Games, Virtual Reality and Augmented Reality and with substantial industrial collaboration

A pioneering MSc in the UK that will prepare graduates for a career in industry or academia. Virtual and Augmented reality content is expected to expand in all domains, from sport and leisure to training, entertainment, advertising, health applications, tourism and many more.

The programme focuses on the development and application of tools and techniques of Virtual Reality and Augmented Reality with a view to producing capable professionals to work in this field.

Entry Requirements

You will need:
•a degree this does not necessarily need to be in Computing if you have relevant skills

or
•degree equivalent professional qualifications, e.g. BCS Professional Graduate Diploma in IT

or
•an HND plus a minimum of three years relevant professional experience

Additional information
•IELTS score of 6.0 (5.5 each component)
•Non-standard applications are welcome. Admission will be at the discretion of the Programme Leader. Applicants may be required to submit a CV and references. Please contact the Admissions Team for further information

Please note: All international qualifications are subject to a qualification equivalency check via NARIC.

View country specific entry requirements

Contact LJMU’s International Admissions Team for guidance on visa information. Further information is also available from our international web pages.

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Fees

To be confirmed

Programme Funding

There are many ways to fund postgraduate study for home and international students

Fees

The fees quoted at the top of this page cover registration, tuition, supervision, assessment and examinations as well as:
•Library membership with access to printed, multimedia and digital resources
•Access to programme-appropriate software
•Library and student IT support
•Free on-campus wifi via eduroam

Additional costs

Although not all of the following are compulsory/relevant, you should keep in mind the costs of:
•accommodation and living expenditure
•books (should you wish to have your own copies)
•printing, photocopying and stationery
•PC/laptop (should you prefer to use your own)
•mobile phone/tablet (to access online services)
•field trips (travel and activity costs)
•placements (travel expenses and living costs)
•student visas (international students only)
•study abroad opportunities (travel costs, accommodation, visas and immunisations)
•academic conferences (travel costs)
•professional-body membership
•graduation (gown hire etc)

Funding

There are many ways to fund postgraduate study for home and international students. From loans to International Scholarships and subject-specific funding, you’ll find all of the information you need on our specialist postgraduate funding pages.

Student Destinations

Further your career prospects

LJMU has an excellent employability record with 96% (HESA 2017) of our postgraduates in work or further study six months after graduation. Our applied learning techniques and strong industry connections ensure our students are fully prepared for the workplace on graduation and understand how to apply their knowledge in a real world context.

Graduates from this programme can expect to secure technical employment in a wide range industries such as: media, advertising and games, as well as developing applications for health, tourism, industrial training and simulation, building and urban planning, and many others.

Module Details

Core Modules
Research Methods
Software Engineering Concepts for AR/VR
Virtual Worlds for Shared Spaces Technologies
User Experience Design for Immersive Technology
Advanced Topics in Augmented Reality
Advanced Topics in Virtual Reality
Project Dissertation

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