This course focuses on best practices and industry skills used in the games development process with real-time 3D creation tools. These tools can be used for a variety of projects, from games development and architecture visualisation to virtual production and education. The content of the programme has been shaped through consultation with industry partners to ensure the material is relevant and enhances the employability of graduates from this program.
The course materials will be delivered face to face on campus. The modules are built around industry standard software platforms which students can access remotely, if needed. Online learning materials provide an overall framework for students to work through with weekly in person workshops and tutorials supporting the learning of each student. These will be streamed live and recorded for the benefit of students that cannot attend in person. Students will complete modules centered on research methods so that they can make informed choices on how to develop innovative projects implementing games technologies. No prior experience in games technologies is required to succeed on this course. Students will have the opportunity to create a substantial project which could be used as a basis for submission to games platforms for publication.
Normally a 2.2 Honours degree or equivalent qualification acceptable to the University in any discipline. Applicants with qualifications below a 2.2 Honours degree standard may be considered if they can demonstrate appropriate experience.
Applicants are advised to apply as early as possible and ideally no later than 15th August 2025 for courses which commence in late September. In the event that any programme receives a high number of applications, the University reserves the right to close the application portal prior to the deadline stated on course finder. Notifications to this effect will appear on the application portal against the programme application page.
The University's Recognition of Prior Learning Policy provides guidance on the assessment of experiential learning (RPEL). Please visit the link below for more information.
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This course will open doors for graduates in a multitude of industries/ countries. With the significant investment worldwide in these technologies (predicted spend of £100 billion in 2023), degrees in games technology will leave students perfectly poised for future roles.
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