This is a highly innovative degree which will equip you for a career in industry and research in our increasingly digitised and connected world.
This course is designed for those with a background in computer science or a related human computer interaction discipline such as design, information technology or psychology. The course will provide industry relevant practical skills in iterative, user-centred research methods, and principles underpinning the design and evaluation of user experiences (UX) with interactive technologies.
The course will ensure you develop skills and expertise in gaining deep, human-centred, understanding of users across a range of contexts, where you will learn how to use qualitative and quantitative research techniques drawn from the diverse fields of psychology, computer science, sociology, and beyond. By the end of the programme, you will be able to elicit and analyse the goals and capabilities of potential users, propose inclusive, ethical design solutions for interactive technologies, and evaluate the quality of user experiences with designs applied for a range of purposes: all skills in demand in modern, UX related careers.
The course is also suitable if you are considering a research-focused career in academia or industry, as it provides breadth in an expanding and thriving research field, and the opportunity to specialise in particular areas through an independent research project.
2:2 or equivalent in Computer Science or an relevant discipline related to human-computer interaction, such as design, information technology or psychology, or equivalent industrial experience.
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Graduates completing the course will be equipped to play leading and professional roles related to the design and evaluation of interactive technologies in industry, commerce, academia and public service. The MSc in Human-Centred Interactive Technologies is also intended to provide a route into a PhD or research in this rapidly expanding field.
Core modules
Research Methods in Computer Science
Interaction Design and Evaluation
Qualitative Approaches to Investigating UX
Professional and Academic Development
Human Factors: Technology in Context
Player Experiences in Digital Games
Our modules may change to reflect the latest academic thinking and expertise of our staff, and in line with Department/School academic planning.
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