The convergence of technologies, platforms and creative practices around virtual worldbuilding has gained considerable momentum in recent years. The so-called Metaverse is currently providing much focus for new approaches to XR (extended reality), virtual production and digital twining with numerous applications across arts, social sciences, engineering, health and education.
The Introduction to Games Technologies allows students from a wide range of backgrounds to understand the tools, technologies and processes which make virtual worldbuilding, design and creativity work together in creating 3D environments.
Students gain practical skills in game engine programming on platforms including Unity and Blender. This addresses specific skills gaps across industry where expertise and experience of the opportunities afforded by these new media tools will become increasingly important. The programme aims to recruit students from a wide range of employment and disciplinary backgrounds where the applications of these advanced media production technologies are becoming increasingly important.
Normally at least a 2.2 UK Honours degree or equivalent qualification acceptable to the University in any discipline.
Applicants with qualifications below a 2.2 Honours degree standard may be considered if they can demonstrate appropriate extensive industry experience.
In addition to the academic requirements, all applicants will also be required to provide a personal statement (max 500 words) outlining their skills-base and motivation relevant to games technologies which will be used as part of the selection process. Further information on uploading this document is available on the Applications Portal when applying.
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This course will open doors for graduates in a multitude of industries/countries. With the significant investment worldwide in these technologies (predicted spend of £100 billion in 2023), degrees in games technology will leave students perfectly poised for future roles.
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